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Artificial Intelligence for Computer Games: An Introduction

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Management number 233436656 Release Date 2026/06/27 List Price $29.16 Model Number 233436656
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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy. Read more

ASIN B00SC811UA
XRay Not Enabled
Format Print Replica
ISBN13 978-1439864807
Edition 1st
Language English
File size 15.2 MB
Page Flip Not Enabled
Publisher A K Peters/CRC Press
Word Wise Not Enabled
Print length 160 pages
Accessibility Learn more
Publication date July 29, 2004
Enhanced typesetting Not Enabled

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